Brings ANGLE's Metal/D3D11/Vulkan backends into Node, enabling offscreen WebGL and three.js rendering without a browser, usable today for server-side screenshots and visualization output. It adds WebGL2 and multiple backends over headless-gl, at the cost of needing your own native build environment.
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
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