#游戏开发
200
2026-10-16
ahwootech/BRUTAL
A
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
2026-09-03
localai-org/motion-bricks.cpp
A
NVIDIA MotionBricks ported to GGML/C++; dynamically generates animations from keyframes using a neural network. Can be used in games or with robots
2026-09-17
spytheeuclidean-a11y/knoxmap
S
KnoxMap: turn any real place into a playable Project Zomboid Build 42 map (built on Knoxify)
2026-09-10
ishtms/glooprint
S
An Unreal Engine plugin for automatic Blueprint graph formatting and clean/performant wire routing. Press F to tidy up your entire graph.
2026-10-11
eyalgolan/statecraft-israel
A
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
2026-10-06
DenisSergeevitch/simcity3000-gta-mode
A
GTA mode for SimCity 3000 Unlimited: possess citizens, steal cars, fight, get busted. A native plugin for the original 1999 game.
2026-09-26
xrarlenal/godot-lunastream
A
Godot 4 GDExtension: play rtsp:// / http(s):// / local files through VideoStreamPlayer — FFmpeg demux, hardware decode, GPU zero-copy, no external runtime.
2026-10-14
SandroMaglione/inkline-town
A
A town simulation in pale isometric line art, on the bevy-ts ECS and Pixi
2026-10-14
OutThisLife/azeroth-survivors-re
A
A survivors roguelite running on a from-scratch World of Warcraft 1.12.1 client engine (Rust + Bevy).
2026-08-28
SpatiaOS/Procedura
A
Agentic 3D Modeling with Procedural Control — turns a text prompt into an editable parametric program, with optional per-part materials and articulation.
2026-10-20
Hugo-Dz/spritefusion-sprite-normals
A
A tool to generate normal maps from any sprite and animated sprite sheet.
2026-10-17
christos-antono/NPCTalk
B
Make any NPC in any game talk back with Fish Audio: skills, a self-hosted voice server and tools for AI coding agents, with a full GTA V example.
2026-09-01
nickname21kmr/gameops-investigator
B
Evidence-first game operations incident investigation agent with read-only MCP tools and reproducible evaluations.
2026-08-30
jlrouzies-fr/DLSS5-Feeder
B
DLSS 5 neural rendering in D3D11/D12/Vulkan games that ship without any DLSS — feeds a synthetic DLAA contract (ReShade depth + motion vectors) to the DLSS 5 add-on via a private D3D12 device.
2026-08-23
GamePhanes/GamePhanes
B
An open-source game coding agent environment and benchmark for Godot.
2026-09-26
amirmushichge/unreal-home-wizard
B
Turn room and home photographs into reviewable, walkable Unreal Engine projects with Codex.
2026-09-24
ColinLeung-NiloCat/NiloPathTracing
A
RTX Path Tracing + DLSS Ray Reconstruction for Unity URP. One-click setup, native NiloToon support.
2026-09-10
0xleonvibe/dst-character-studio
A
A local art workbench for Don't Starve Together characters: layered drawing, binding calibration, native animation review and build export.
2026-08-31
Fire-Head/ParticleEx
A
An extension for GTA 3/VC that brings PS2/Xbox particle effects to PC
2026-09-28
idlerunner00/cartoon-terrain-studio
A
Godot Tool to create 2,5D stylized cartoon terrain.
2026-09-14
zorrobyte/asset-studio
B
Fully local, agent-callable text-to-3D game asset pipeline: Qwen-Image-2512 -> Pixal3D (TRELLIS.2) -> Blender/meshoptimizer, FastAPI + CLI + MCP, Docker Desktop, RTX 5090
2026-10-27
Patch-gg/trompe
A
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
2026-10-06
JohannHotzel/manifold-csg-unity
A
Runtime CSG for Unity – subtract, union and intersect meshes, again and again. Powered by Manifold.
2026-09-30
shamumumu/ThermalVortex-Mod
A
武藤游戏|《杀戮尖塔 2》非官方角色模组。119 张角色相关卡牌、怪兽场、融合召唤与局外奖励池构筑,提供可直接安装的模组包。
2026-09-16
ismailivanov/TressFX-Godot
A
Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX
2026-11-03
storytold/materialcraft
A
MaterialCraft: An open-source, node-based material designer written from scratch in pure Rust
2026-10-29
joppe2001/bf-private-server
A
Unofficial Brave Frontier revival server: C++ game server, Cloudflare CDN workers and tooling (code only)
2026-10-25
openOMSI-org/openMapper
A
A simple map editor for openOMSI: draw roads, place objects, shape the ground, drive the map in openOMSI (requires the original OMSI 2)
2026-09-04
dreamers-laboratory/image-to-3d-pipeline
B
Reconstruct 3D meshes from images with several open-source models and score which did it best.
2026-08-31
Samuels-Development/sd-signs
A
3D channel-letter signs for FiveM. Type it, colour it, place it. 129 glyphs, 10 colours, matte or neon, up to 3 rows — colour is a runtime tint, so the whole palette is 258 models and ~5 MB.
2026-08-27
nuskey8/SpriteAfterimage
A
High-performance afterimage effect for Unity 2D using GPU instancing
2026-08-24
zimo-xiao-zheng/godot-ui-integration
A
A Codex skill for building Godot UI from approved designs with editor-visible scenes and runtime visual-parity checks.
2026-09-25
Destroyjevski/SuperMario3DWorld-VR
B
Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.
2026-09-13
Brayden/townies
B
A cooperative multiplayer town life game built with Three.js and Cloudflare Durable Objects.
2026-08-24
ruccho/FineConfiner2D
B
A smarter alternative to Cinemachine Confiner 2D — no clipping, no jumps.
2026-09-25
mike007jd/voxel-musou
B
Dynasty Warriors-style voxel action game in the browser: Zhao Yun vs 300 soldiers. Three.js, no build step.
2026-10-24
tuancapoo/mgr-nx-deko
B
Metal Gear Rising: Revengeance (Xbox 360) on the Nintendo Switch: static recompilation with ReXGlue, Renut's renderer on deko3d. No game files included.
2026-10-05
alaskahoffman/leandoom
B
(Lean)DOOM: a native Lean 4 DOOM engine with original-WAD support and kernel-checked movement and autoaim proofs.
2026-08-24
ds-kimi/vanish
B
Server-side player hiding for Garry's Mod: a vanished player leaves the world, every scoreboard, status, server-side Lua and A2S, and clients see a real disconnect.
2026-11-07
ZSeven-W/dsh-game-studio
B
Describe a small game in one sentence, play it in the DeepSeek Harness sidebar, swap in AI art, export one HTML file.
2026-10-31
patch-gg/pixelfx
B
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
2026-10-28
Zengkailin/parametric-topdown-pixel-architecture
B
参数化2D topdown像素建筑 - 把参数化 3D 建筑渲染成 2D 俯视像素图的本地网页工具(Godot hd2d_scene_tools 网页移植版)
2026-10-21
blendi-remade/prompt2rig
B
Type a motion, watch a rigged character perform it: fast video model + GVHMR + live Mixamo retargeting
2026-10-12
kanaworksai-hue/effekseer-vfx-skill
B
Agent skills that make real-time game VFX as code for Effekseer and verify them in real Godot renders (Claude Code, Codex and other Agent Skills hosts).
2026-10-02
majidmanzarpour/threejs-procedural-animals
B
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
2026-09-29
omarma/tekken3-expanded
B
The 18 Tekken Tag Tournament characters in Tekken 3: playable in every mode and fought by the CPU. Tekken 3's cast can use their TTT movesets. Built from your own Tekken 3 disc and arcade ROMs.
2026-09-12
Show HN: Godot and Rust based multiplexer (terminal panes and more)
B
I wanted to share my side-project: gPTY. Started off as an idea to combine Godot and Rust in a project (two stacks I wanted to use more to learn more). The base inspiration was tmux - simply allow spawning multiple PTYs and then let the user grid/tile them how they see fit. But since we have the Godot game engine at our disposal, we can do some more interesting things, like add an FPS counter, and then subsequently also let people set their preferred FPS (the idea being the potential lower power draw if someone's running it on a laptop on battery power vs someone running it on a desktop with high/native FPS). In its current state, with me using Oh-my-Pi a lot, it's evolving into a terminal workspace that can be used for orchestrating autonomous AI agents by way of dogfooding (or you know, just run herdr inside of gPTY - it's the better orchestrator and just good software - I found it after starting this project, and now I'm finding myself using it a lot). Also, we're not limited to just terminals. Since we have Godot, we have basically a 2D (and potentially a 3D) canvas to play with. We can already full-screen the app for "zen" mode, no taskbar, no distractions. TUI die-hards can have their media or other apps entirely in terminal panes. There has been some ground-work on getting Markdowns displayed properly done and I want to work on some kind of Wiki framework for local knowledge-management next, then create more types of panes (think native audio/video on a media pane, that sits alongside your terminal pane), and some simple 2D games (like snake) to prototype. More details are on the ROADMAP. What's not easy (and probably won't happen) is a browser. Having done a couple of (small) projects using Electron already, the temptation to ditch Godot/Rust (learning curve) did come up (and also the ecosystem, the ease with which I could pull components and use web technologies - development velocity would definitely be higher there). But on the flipside, given all of the available LLM and AI support that we are privileged to have today, I figured the velocity should be comparable depending on how much I leaned on those. And lean I did. Godot/Rust seemed the better call to me and my intent anyway - going with the 'it's not just the end but the journey that matters' philosophy. So yes, there has been heavy use of LLMs & AI to generate a lot of the code. But I do review and steer actively, not relying solely on vibes, and there's a few bits here & there that have been human authored. There are definitely a lot of polish and QoL items that need to land to make the end user experience better, but in the meantime, let me know your thoughts and/or concerns! Repository: https://github.com/godot-pty/gpty Docs/Blog: https://godot-pty.github.io/gpty/
2026-10-09
yujin2625/Pawprint
B
Client-side building planner for Minecraft: ghost-block blueprints, placement overlay, studio world and blueprint library
2026-10-01
chasmlol/SkyCraft
B
Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).
2026-09-02
tantaneity/constellation-dice
B
Astral dice in Unity URP: nebula, stars and per-face constellations in a single raymarch pass on the default cube
2026-11-07
HerdBuilderEstimate/roblox-studio-mcp
B
Model Context Protocol server for Roblox Studio. Connect AI assistants (Claude, Cursor) to read object trees, edit scripts, and run playtests safely. Open-source and lightweight
2026-10-10
WouterApts/openik-unity
B
Inverse Kinematics package for Unity, featuring multiple solvers, joint limits and procedural animation samples.
2026-10-03
smileybaal/gamedb
B
Zero-dependency native CLI that indexes decompiled source (C/C++/Java/C#) into SQLite for search, call-graph and module queries. Single Rust binary, no crates.
2026-09-03
maxliebscher/threejs-procedural-rocks-cliffs
B
Watertight procedural rock fields and cliffs in Three.js, with an interactive demo and Codex skill.
2026-10-26
ersingvn/ludra
B
The game engine built for AI agents. Games are JSON, errors come with fixes, and agents play-test their own games headlessly.
2026-10-02
idlerunner00/procedural-pixel-creatures
C
Godot Tool to create procedural pixel creatures
2026-09-25
frrazer/roblox-game-boilerplate
B
Roblox game boilerplate for AI agents: Rojo, Wally, typed Packet networking, ProfileStore data, strict Luau and an AGENTS.md
2026-10-02
Show HN: Pyxel – A Python retro game engine with built-in art and sound editors
C
Hi HN, I'm the creator of Pyxel, a free, MIT-licensed retro game engine for Python. I've been developing it since 2018, and it recently passed 18,000 stars on GitHub. Pyxel includes pixel art, tilemap, sound, and music editors, so you can create a game's visuals and audio as well as write its code in Python. The engine itself is implemented in Rust. Games run on Windows, macOS, Linux, and the web, as well as supported Linux-based retro handhelds. You can share a URL to launch a Pyxel game hosted on GitHub directly in a browser. You can also create games entirely in your browser with Pyxel Code Maker, or write chiptunes in Pyxel MML Studio. See what people have made with Pyxel: https://kitao.github.io/pyxel-user-examples/ Try Code Maker: https://kitao.github.io/pyxel/web/code-maker/ I'm happy to answer questions about the engine and its implementation.
2026-09-16
TongjiAI4E/VN_Sprite_Expression_Workflow
B
固定原图的视觉小说立绘表情差分工作流:局部五官提取、透明 PNG、分层 PSD 与像素核验。 | Consistent visual novel sprite expressions: local facial feature extraction, transparent PNGs, layered PSDs, and pixel verification.
2026-09-17
ZUPTI/EasyThumbnailGenerator
B
Unreal Engine 5.8 editor plugin for generating transparent PNG thumbnails from Static Mesh and Skeletal Mesh assets. Includes live preview, camera and lighting controls, reusable presets, batch generation, fit-to-frame framing, and configurable output settings. Built by ZUPTI.
2026-09-02
jonathanhawkins/microduck-lab
C
Train RL policies for the Pollen Microduck 🦆 on an ordinary Mac, no CUDA GPU, and watch them learn live in the browser.
2026-11-01
FigureSultanLast/roblox-ai-studio-agent
B
An AI agent in your terminal that builds Roblox places in Studio: parts, models, UI and Luau scripts. Place diff before every change, playtests with proof, one undo per turn.
2026-10-16
DR-89/nfsu2-vr
B
Experimental NFSU2 VR build for Windows PCVR and Meta Quest 3 standalone. DEV BUILD: not fully tested; bugs and performance issues may occur. No game content included.
2026-10-02
TylerAtStarboard/Roblox-BlenderBridge
B
Preview or upload mesh, texture, and armatures to roblox from blender easily
2026-09-09
Dryxio/gta-3d-ai
C
Let AI find GTA models and textures and use them to build scenes in Blender. Early alpha.
2026-08-26
Vangardo/unity-mcp-efficient
B
Token-efficient facade and Codex skill for MCP for Unity: 96% smaller measured tool-schema surface, compact results, batching, and recovery.
2026-08-24
Vangardo/engine-sim-unity-audio
B
Generate seamless Unity engine-audio banks from Engine Simulator presets.
2026-11-07
BrawlerForge/roblox-studio-ai
B
Local Claude AI assistant for Roblox Studio. Describe what you want to build, and it writes Luau, adds it to your game and checks for errors. Just install the app and Roblox Studio.
2026-11-05
MaximilianHansen/kongroyale
B
Kong Royale: a 50-player banana battle royale in the browser
2026-10-19
LTSharpe/OblivionRemasteredPerformanceFix
C
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
2026-09-16
0xmariowu/cloudkeep
B
A handcrafted 3D sky exploration and creature-capture game. Original prompt, complete Three.js source, Blender models, and procedural asset scripts.
2026-10-23
uilianks/kiln
B
Low-poly and voxel 3D game assets as code: a DSL that exports GLB with lights, agent-readable previews, a live viewer and Blender renders, turntables and camera-move videos. Sibling of vex and chirp.
2026-09-22
Mantimestwo/Light-sprite-renderer
B
Simple Godot-based tool for procedurally creating and rendering sprites to be used by Godot's light-nodes
2026-11-01
Straitbrashadow/minecraft-ai-mod-builder
B
Type what you want built, see it as a blueprint in your Minecraft world, place it in one step and undo it in one. Fabric companion, Paper plugin, free local models, one Windows build.
2026-10-25
Yash-Singh1/wipeout-xl-rewrite
B
Multiplatform modern rewrite of Wipeout XL / 2097 inspired by wipeout-rewrite that was built for Wipeout (1995)
2026-10-23
uilianks/loom
B
Seamless game textures and PBR materials as code for AI agents: noise, bricks, planks, weathering; albedo/normal/height/roughness/AO/ORM maps, lit previews and a live viewer.
2026-10-09
cobanov/pocketvibe
B
Play three.js games on your retro handheld, and make your own with AI. A launcher, game store and starter kit for ROCKNIX and Android handhelds.
2026-10-09
zhanglinshuia-code/ZRList
B
Unity uGUI virtualized list and grid components with dynamic sizing, multiple item prefabs, collapsible trees, nested scrolling, and animated navigation.
2026-10-04
MothCyan/PerfAgent-Unity
B
Unity Editor performance profiling agent: captures frames, produces rule-based findings with evidence chains and one-click fix plans, optional LLM and MCP integration
2026-09-25
majidmanzarpour/blender-game-skills
B
Claude Code agent skills for game dev in Blender. Turn concept art into rigged, game-ready 3D assets, measured against your references.
2026-09-16
TheGreatSimon/AnvilCSG
B
Anvil CSG Beta 2: a free legacy preview of brush-based level design inside Unity. Hammer-inspired workflow, Built-in and URP.
2026-09-13
max99x/wutw-public
C
Worlds Upon The Wind: a peaceful roguelite deckbuilder about resettling a shattered world.
2026-08-24
andrea-lopez-dev/project-celestia
B
Project Celestia | Visor de Coordenadas y Propiedades para Capas PNG | Three.js + JavaScript | Medición exacta de Posición, Escala, Rotación, Opacidad y Curvatura en tiempo real | Herramienta técnica para desarrolladores de videojuegos y apps.
2026-11-01
DiplomatHearth/roblox-ai-place-diff
B
Every change this Roblox Studio agent makes is a place diff you approve first. Rewind any turn with one Ctrl+Z, playtests run on a copy so live data never moves.
2026-10-23
uilianks/vex
B
2D vector game art as code: a DSL that exports SVG/PNG sprites, animations and atlases, with a live viewer. Inspired by claude-pxl.
2026-10-03
Show HN: Our space game has a built-in RISC-V emulator that runs Linux
C
(Edit: original URL was https://againstallodds.games/, but we've switched it to https://againstallodds.games/blog/2026/10/03/our-risc-v-emul... in response to user requests for explanation.) We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands. Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure. The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS. The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs. We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc. We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world. We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games. We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games. Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode. Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access. You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far..
2026-09-13
bangtutorial/lembah-kenanga
B
A pixel-art village life game in the browser — farm, fish, and befriend the villagers. Canvas 2D + ES modules, no engine and no bundler; public chat and player accounts run on a single dependency-free Python process.
2026-11-02
mankidev/codixel
C
Pixel art skill for Claude Code: how to make good pixel, animated game sprite out, effects etc.
2026-11-01
DolphinStronghold9/ai-minecraft-modmaker
C
Describe a mod or a structure and this terminal agent builds it in Minecraft: ghost preview before placing, one-step undo, datapacks that reload clean, survival materials list.
2026-10-15
haoawake/TerraKnight
C
泰拉圣巢:把泰拉瑞亚 1.4.5 搬进空洞骑士的 BepInEx 模组 / Terraria crammed into Hollow Knight
2026-10-01
sebasvcx/ViewportStencil
C
Render models inside surfaces with ViewportFrames: ground cracks, holes and portals, without cutting anything.
2026-09-10
winchxyz/vesper-street
C
Isometric survival horror in Three.js: a drowned town built from procedural voxels, wet-street reflections, a flashlight that is your only weapon. No assets, runs in the browser.
2026-09-08
cclank/clay-safari
C
黏土风格 3D 双语动物世界 · A playful clay-style animal world built with Three.js and Blender.
2026-08-31
chasmlol/fnv-dlss5
C
Source-only Fallout New Vegas vanilla-raster DLAA and Neural Rendering host for RTX Remix
2026-10-09
factoryseatlmuapp/factory-seat
C
Factory Seat: a career mode for Le Mans Ultimate. Multi-season driver careers from LMGT3 to Hypercar. Unofficial fan project.
2026-10-05
Nitroid/MGS4-iPod-Manager
C
iPod Manager is tool for expanding the functionality of the in-game iPod in 'METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version'.
2026-09-30
gato001k1/UniversalModBridge
C
This is a WIP mod that enables the use of older mods in newer versions of minecraft
2026-09-06
minimal553/DragonFantasyCity-Balatro
C
龙与奇幻城:46张原创小丑牌与命运牌组 | 46 original Jokers and a fate-forged deck for Balatro
2026-08-30
Show HN: Voronoi Go
C
I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
2026-08-24
StarKnightt/sedona-sunset
C
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
2026-11-09
RapidSailorFreeze/studsmith
C
Free AI agent for Roblox Studio: plans, writes Luau, shows a diff and playtests its own changes. Windows app. 免费的 Roblox Studio AI 智能体。
2026-10-14
playopenz/OpenZ
C
OpenZ: the faithful open-source 3D fan remake of Z (The Bitmap Brothers, 1996) for its 30th anniversary. Free, never sold, 100% original assets.
2026-09-27
codebase/amiga-game-kit
C
Build real Commodore Amiga games with AI agents: C toolchain, headless emulator tests, and art, sound and video pipelines.
2026-09-27
Show HN: Blender Copilot
C
Deepseek generated Blender harness in 7USD. I wanted to remake my 6DoF spaceship flying prototype. What I did not want to do was model the spaceship. Manually. In Blender. So instead of spending a month learning to model, I built a Copilot inside Blender in a day. Which is the same thing, except I still cannot model. A chat panel in the 3D viewport sidebar. I type a sentence. The model writes Python, and it runs against my actual scene, the file open on screen, not a copy that some other process has to keep in sync. Then I sat down and had a conversation with my own addon. Five sentences: 1. Make a scifi looking spaceship. It should look scifi-y 2. Add RCS thrusters to get 6DoF flight 3. Make the RCS thrusters match the scifi look. And also position them properly. 4. Give the entire Spaceship a nice flying animation. Make it smooth. Roll and sway. 5. Add exhaust flames to main thrusters as well as RCS thrusters. animate the RCS thrusters to fire in sync with the animated motion. they should fire the correct ones so that expected motion should happen. 15 minutes. 52 tool calls. A ship with swept wings, a tail fin and a glass canopy. Four sets of steering thrusters, 22 exhaust flames. A full flight animation. The bit I did not expect. It checked every one of its own thrusters to make sure nothing was in the way. Found the rear ones were firing straight into the side of the ship. So it rebuilt them, angled them outward, moved them to the wingtips, and checked them all again. Nobody asked it to do that. It decided exhaust should not be firing into the ship it just built. Total bill for building the tool: $7.18. 3,833 requests, 613M tokens, 97% served from cache. One spaceship: about a seventh of a cent. Now the uncomfortable part. I didn't model a single vertex. I didn't read Blender's addon dev docs. I didn't learn its Python API, or how to draw a panel in it. Everything the tool needed to know, it asked the running Blender instead. I didn't learn how to build an agent harness either. I built one anyway. I didn't become a Blender artist. I became the person who gave hands to a model. Recently I read someone who described his new job: every spec, ticket and fix written by an AI, nobody reading any of it, twelve-hour days spent pressing enter. No sense of victory. I know exactly what he means. I just did the same. I am not proud of the prototype. Gamedevs were known to spend time making game engines before they started making the games. Its different now. No joy.
2026-09-16
DigitalProductionExampleLibrary/MaterialXTeapotLion
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MaterialX assets created by NVIDIA as complex reference materials to demonstrate shader graphs built from standalone BSDFs
2026-09-13
super-continent/Angel
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An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND
2026-09-06
nickick/modular-character-studio
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Open-source three-quarter character rig and equipment editors
2026-09-06
rianfalltwilight-lab/scex-extrabotany
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SCEX-maintained unofficial ExtraBotany port for Minecraft 1.21.1 / NeoForge.
2026-08-24
Atompapst/CSDL3
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A modern, object-oriented C# wrapper for SDL3 and its official satellite libraries
2026-10-26
BenDBSS/Riposte-Frontline-Source
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Source code of Riposte: Frontline, a free FPS that runs in the browser on desktop and mobile. Play at https://www.playriposte.com
2026-10-06
CreeperUX/AC8-Integrated-Mod
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AC8 mouse flight control, cameras & HMD / 鼠标飞控、摄像机与头盔瞄准。Offline single-player only / 严禁线上或多人使用。中文 & English docs.
2026-10-05
alfr0762/ultracraft
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The real ULTRAKILL inside real Minecraft 1.21.11 (Fabric mod + BepInEx bridge)
2026-09-03
rawprogress/fable-cities
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A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
2026-11-05
leviathaneggfold/verity-remastered
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Unofficial Verity Remaster for Minecraft Forge 1.18 - 1.21.11. Upgraded AI, restored lore, and new terrifying models.
2026-10-29
Er2oneousbit/claude-code-game-kit
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Claude Code Game Kit: start a game with Claude Code already set up
2026-10-24
thebardockgames/Precursor
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Precursor: unofficial Android (ARM64) port of the Jak and Daxter trilogy, powered by OpenGOAL (AI-assisted)
2026-10-21
adnvli/vfxskill
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A Claude skill for creating polished Roblox VFX animations, including particles, beams, trails, and tweened effects. Drop it in and generate high-quality effects fast. Free and open source.
2026-10-14
des35swim/hood-warfare
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Free browser FPS on a destructible Chicago block. GPU brick physics, AK + RPG, 6v6, weekly USDC ladder. Three.js, no build step.
2026-09-21
Driftmireminisce/QuickShop
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Shop and inventory template for Roblox with server-validated purchases
2026-09-21
DrizzleConurePassage/QuickShop
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Shop and inventory template for Roblox with server-validated purchases
2026-10-26
Kaigen-Technologies/net-crowd-stress-test
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A plaza of networked players on one server: a netcode stress test for the Kaigen Engine
2026-10-25
vibegameengine/hyperreal-starter-kit
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Unreal Engine 5.8 without the editor: TypeScript, declarative React scenes, Vite hot reload, built for AI agents.
2026-10-07
ThreatInteractive/Prototype-SWRT-Hard-Shadows-For-UE5.7
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This is a prototype plugin for UE5.7 that integrates SWRT hard shadows in UE5.7 without DXR
2026-09-07
Imirushik/sunbreak-downhill-3D-game
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A procedural cel-shaded downhill BMX racer built with Three.js—four riders, bike physics, tricks, dynamic weather and wild speed effects.
2026-10-26
sloemo01/diorama
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Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
2026-09-30
ArcadaLabs-Jason/EternalVR
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EternalVR: a free VR mod for DOOM Eternal (OpenXR, stereo, 6DoF, motion controls). Unofficial fan project.
2026-09-21
CallOfCreator/PathfindingAPI
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An Among Us mod that adds pathfinding to the game for developers to use
2026-09-21
yoghurt79/LabyrinthLoom
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A deterministic procedural 3D dungeon explorer built with Vite, TypeScript, Three.js and Electron, featuring seeded generation, procedural materials, instanced rendering and desktop packaging.
2026-11-02
exolunehq/exolune
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Exolune: a real-scale planet engine and space game in the making, seamless from orbit to the ground.
2026-10-19
ColCarlo/ReTzar
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Fan remake of the classic RTS Tzar: The Burden of the Crown, rebuilt in Rust and Bevy. Needs your own copy of the game (GOG, Steam or CD).
2026-10-11
yuzhang-zhong/mcd-fries-architect
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🍟 薯条建筑师 FriesCraft:真·物理重力的麦当劳薯条 3D 搭建游戏(麦当劳程序员节创意开发大赛参赛作品)
2026-10-08
SamG-Coder/KingdomComeGlueMapper
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Experimental compiled KCD1 terrain and material converter for the Kingdom Come: Deliverance II development runtime.
2026-09-30
bmbb93/clearwater-vrc
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Clearwater VRC: clear, walkable shallows and coasts for VRChat worlds (a port of clearwater by Aureliengmz)
2026-10-24
ravensclawx/HBLauncher
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SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.
2026-10-14
xikhar/cybercity
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NEON KAIDO - open-world rainy neon cyberpunk city in Three.js (WebGPU/TSL)
2026-09-29
chasmlol/2010-rust-rewrite-mashup
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MW2, Skate 3 and Minecraft in one Rust game: IW4L's MW2 rewrite with Skate 3 mode and a real Minecraft world map
2026-09-26
Warfactory-Official/ntm-next
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HBM's Nuclear Tech Mod for Minecraft 26.2 (Fabric and NeoForge)
2026-09-17
CowboyBingus/VanillaPlusMegapack
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Nine Helldivers 2 improvements in one package, including Know Your Constellation for enemy forecasts before deployment.
2026-08-24
acrello-sudo/EraLife
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A continously evolving life simulation built around a world that exists beyond a single player.
2026-10-02
0xburn/halo-mw2-director
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Native Halo CE × MW2 cinematic prototype and scene authoring tools for Mac. Bring your own game assets.
2026-09-18
jindx1020-crypto/qingzhu-sword-array
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青竹剑阵 · 虚天殿篇:无需安装、浏览器离线游玩的像素御剑同人游戏。原创代码 GPL-3.0-only。
2026-09-13
drJhonatan00/New_Error_422
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A corrupted Minecraft modification engineered for unpredictable glitch mechanics, anomalous entity AI, custom audio landscapes, and low-level game code chaos.
2026-10-13
Kaigen-Technologies/kaigen-claude-of-duty
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mshumer's Claude of Duty (three.js) ported to the Kaigen Engine, with a web page comparing the two
2026-10-01
PunkRecordz/Deepslate
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Vertically scaled, distributed multi-process server architecture for Minecraft.
2026-09-17
emollick/brush-and-blade
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An eight-artist pixel-art fighting game with AI opponents, special attacks, and animated sprite showcases.
2026-09-15
Shellishack/infinite-pokemon
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A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.
2026-10-22
DECRUX9812/hermes-plugin-gameforge
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Game development plugin for Hermes Agent: sound effects, music, NPC voices, pixel art, 3D models, Godot/Unity/Blender/Unreal, a playtester that actually plays the build, and one-click export.
2026-10-13
josephkirk/Unreal-Research
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Reasearch from Unreal Engine Source Code on how Unreal actually work
2026-10-07
Show HN: A modern low-poly SimCity 2000 clone, built by Opus 5.5
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This is a clone of simcity 2000 I (using Opus 5.5) built over a few days. It started with a single prompt "create a typescript webgl low-poly version (full replica of game logic) of simcity 2000. the original is available here for inspection [...].zip". It then decompiled it using Ghidra and started translating the old native PowerPC code function-by-function. After about 2 hours, using 27 subagents, i had a running version in my browser. After a follow up prompt (make sure all aspects of the game is implemented correctly and accurately), Opus decided to use a PowerPC emulator (Unicorn) and write a harness with faked Mac system calls in Python for verification, running 10,000 game days generating an identical game state. After that it has basically just been polishing, and adding a few subtle modernizations like, smog, depth-of-field and environmental sounds to make it a bit more immersive without killing the original nostalgic vibe. All 3D and vector assets are generated with code by Opus, and the bitmap image assets are generated by GPT Image 2. The music and sounds are not genai because all AI audio models i've tried sound terrible, so the music and sounds are CC-licensed. The music is from Kevin MacLeod, https://incompetech.com/ I created this because I wanted it and to see how capable Opus 5.5 was. It turned out much better than expected, so I figured I'd share it.
2026-11-06
Wallbycontact/java-mod-rust-port-tool
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Feed it a Fabric or NeoForge mod jar and Smelt writes the Rust side for Horizon, with the unfinished parts flagged in the report.
2026-10-25
wnsrn3436/open-game-works-core
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Harness that lets AI agents make server-client games of commercial quality on a prebuilt core
2026-10-24
verity-mods/verity-enhanced
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Unofficial Enhanced Edition of the Verity Minecraft mod. Upgraded AI, new scenarios, multiple endings, and support for Forge 1.18 - 1.21.11
2026-10-09
guchang233/EndCraft
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Experimental Minecraft × Arknights Endfield bridge: native scene rendering, Minecraft character and building prototype.
2026-10-04
trevaintdead/ai-game-modding-guides
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Guides for building game mods with AI coding agents: passthrough mods, Rust rewrites, mod loaders, prompting, and troubleshooting.
2026-09-18
Barrieroacapture/gta5-assets-helper
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Manage, convert and validate GTA5 mod assets — texture packing, metadata fixes, and mod folder organization made easy.